The future, it seems, is here, and I’m wasting it making vibe-coded video games.

Shown above: Jason’s Game of Life (aka Land Grab Simulator). Check out the demo, or, if you’re brave, the 100% Claude-authored code.
The proof-of-concept game was vibe-coded in a handful of hours with incredible ease. The experience was so simple that I truly believe anyone can make demo-level software now, which is incredible. Don’t believe me? Just look at the Claude conversation logs for the project shown above.
I’ve recently ventured into AI-assisted software engineering for the first time, and I thought I’d transcribe my early experiences here before I forget my initial concerns and surprises.
Continue reading Vibe Coding with Claude