Category: IOS Product Development
Nov 19 2012
TumbleOn Code
We’ve open sourced a variety of IOS Utilities and published them to our tumbleon-utils project over on bitbucket. All code is licensed with the Apache license, which like BSD or MIT, is a non-viral non-complicated license. Utilities included in tumbleon-utils: FileUtil – file IO and filename related utilities FrameUtils & UIView+FrameUtils – simplifies CGRect frame …
Sep 27 2012
Making objective-c blocks synchronous
Many IOS libraries require you to do things asynchronously. Some of the better libraries provide both asynchronous and synchronous models to work with, but some do not. IOS’ ALAssetLibrary is a good example of a library providing only asynchronous processing. The ALAssetLibrary allows you to fetch images, videos, and the like from a user’s camera …
Aug 07 2012
App store rejection for immediate crash
One of the apps I work on, TumbleOn, had a new version of the app rejected during review because it “crashed immediately”. The troublesome part with the rejection was, we couldn’t reproduce it. Every device we could find and hook up to xcode would run the app beautifully. If you’re experiencing a similar problem, the …
Oct 19 2011
Idea to iPhone Product, App Promotion
In my last post (Idea to iPhone Product, The Last Mile), I covered the ins and outs of pushing the final build of your application to the app store. That process will take anywhere from 1 to 2 months. That downtime will be a great timeframe to start up your promotional phase, if you haven’t …
Sep 30 2011
Idea to iPhone Product, The Last Mile
In the last post in this series, Idea to iPhone product, a brief howto, I covered the basic information you’ll need to get from a basic idea to a 1.0 product ready for app store submission. This post covers the “last mile” from the 1.0 build to your app being listed in the app store. …
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